And so it seems the hype has worked against the film as I thought it would. The media frenzy and months of scrutiny and anticipation built the movie a pedestal so impossibly tall so as to make delivery of anything that could live up to peoples imaginations and expectations nigh impossible.

As I sat in my favourite seat in the little cinema in Hammersmith, i sensed restlessness in the crowd of people as they watched the movie. After the initial "wow" of the first 10 minutes or so after the opening credits had ended and the story kicked in, i started to become irritated by the number of people texting on their phones, running back and forth to the bathroom, whispering to each other and generally not paying attention to what I thought was a great movie. After I got over my annoyance at them all and quelled my need to stalk the isles with a silenced PPK, picking off those who were not paying due attention and diligence to the movie, I reminded myself of what I had initially thought when reading the graphic novel... "this is ace, but how are they going to translate this into a movie??"



In defence of those... I am hesitant to use the word idiots, but there, i just said it... in the defence of those idiots who could not sit still and listen to dialogue for more than five minutes at a time, I will say this: This movie has been billed and hyped as a superhero movie and, in essence, it is just that. However, the distinction was never made between this movie and, say Iron Man or X-Men in the advertising campaigns. Therefore people who had not read the book arrived wanting to see super powers, flying robots, indestructible men and perhaps the odd one-eyed giant tentacled mutant tearing apart New York (yes, I'll get to that).
In actual fact, what they got was a dark, dialogue heavy movie which I felt sat more on the film noir side of the fence than the superhero side of things. The reasons I think this movie didn't appeal to a large section of the audience in the cinema was the very reason I liked it so much.

Apart from the ending - and there IS a spoiler alert at the beginning of this article, so please stop reading now if you haven't seen it yet - Apart from the ending which was completely different from the comic book, I thought that most of the core elements were captured in the film perfectly. The sets were fantastic and Rorschach's part of the story, which is my personal favourite, especially his time in prison, was very well done indeed. Sure, the odd detail had been changed, they used a circular saw rather than an arc welder to cut the bars off his cell door and he didn't shackle anyone to a radiator, set them on fire and give them a hacksaw, but I do understand why you have to cut some things down and out of a story in order to fit them into what is already quite a weighty film... within reason of course. What I noticed and what I found fairly annoying, was that the night owl and the silk spectre both such a mastery of kung-fu style street fighting. I understand that making them masters of unarmed combat makes for entertaining fight scenes, but in Rorschachs case, I don’t think it was necessary. His style of fighting was so awesome in the books anyway... simply pick up whatever comes to hand and jam it in the opponents eyes... maybe break their fingers or lock them in a fridge.


I think the biggest deviation from the storyline was the ending. Again, spoiler alert. It got to about ten minutes before Ozzy was about to unveil his master plan to Rorschach and Night Owl and I started thinking... "Are they gonna do it? or are they gonna pussy out?" T minus five minutes and still nothing to suggest he was going to be teleporting psychic monsters into New York. When they decided to go with the fusion generator detonation thingy, I have to admit, I was a bit disappointed but in retrospect, I think it might have taken a bit too long to explain and, since there had already been people walking out of the cinema by this point (no doubt wondering where Val Kilmer in his rubber-nippled batman costume was) I guess I can let them off. The effect was the same, but the method was different, that's all. The motive for doing the dastardly deed remained the same but the film makers obviously decided that it was just too tricky to introduce in the last fifteen minutes of the movie, which is understandable I suppose.

You have to admit though, it would have been awesome to see a massive creature mind-blast New York with psychic energy and fill the streets with death and rivers of blood.

Stanton Moore

Funk drummin never sounded so good!

Stanton Moore is an incredibly talented drummer - so talented, he has his own band, named after him and they are all pretty awesome too. Not a long post today, just an old Vid of the man, doin what he does best... Layin’ down some grooves!!


The Rum Diary

Oh to be a reporter in the 1950's! Sipping rum in the stifling heat of San Juan after a hard day toiling away over a typewriter in a nicotine stained office. This is exactly how I felt as I accompanied reporter Paul Kemp on his journey through the bowels of Puerto Rico. Today I'm writing about the Rum Diary by Hunter S. Thompson.

When I read this book, I imagined the setting in tones of sepia, old Chevrolets rolling past in the dusty Puerto Rican streets as people in thin linen shirts and round-brimmed hats try to do as little as possible in the heat of the beating sun. Suddenly my tube journey to work was transformed. I could hear the Jazz and taste the cheap iced cuban rum, a refreshing change to the cramped, sweaty underground of sleepy, flu ridden Londoners.

The book tells of said reporter, his adventures and mis-adventures. He joins a small newspaper, already fated to fail due to its colourful workforce of extrovert and sometimes violent hacks that make their living there. This could be enough of a story on its own, but throw in a love interest shared between the reporter and his unstable friend and you have a recipe for both disaster and intrigue.

What impressed me the most was that this book, written from the point of view of someone who was obviously having trouble dealing with becoming middle aged, was penned by Thompson when he was just 22 years old! Although short, this is a must read for anyone, especially those with a lust for adventure or the idyllic dream of a little work and adventure in far flung lands.

Definitely - I will have to write a short article on Down & Out In Paris & London by George Orwell at some point, as both these books have the same effect of truly transporting the reader to a different place and time. It will be hard to beat books like these on my commute from here on in.

Philip K Dick

One of the most famous and celebrated sci-fi authors celebrates his 80th birthday this week! Well, unfortunately, he is dead already, he died in 1982. However Mr. Philip K Dick was responsible for a massive body of science fiction that has permeated society in the form of classic novels that will live on for the rest of time, which in turn gave rise to some of the best movies ever to be made.Everyone knows the book "Do androids dream of electric sheep?" which inspired the film by Ridley Scott "Blade Runner". This is, by the way, one of my favourite films of all time. This film was released just a few months after his death. I think it is a tragedy that he never got to see it before he died.But what about the author himself? Well to be honest, until I had started to research this post, I knew little about him. Unfortunately for the budding writer in me, it seems that Philip K Dick joins the long list of visionary masters that I aspire to who suffered from serious mental health problems and heavy drug use. Dick claimed that he wrote many of his works while high on amphetamines and LSD and later on in his life suffered from what sounds to me like paranoid schizophrenia. He would be plagued with flashes of visions into ancient Rome and as these got longer and more intense, Dick decided that this could well me a past life or that perhaps he was leading two lives at the same time. Interestingly, he also had a recurring dream that he was looking for a story entitled "The Empire Never Ended" in a magazine. He convinced himself that if he ever found the magazine in his dream that it might send him mad.

In tribute to Phillip K Dick, I've pulled my finger out and made a start on "The

 Man In The High Castle", one of his most celebrated works that I, for some reason, have never gotten round to reading I'll no doubt post about it here once I've finished it.

To find out more about Philip K Dick:

BoingBoing.net have a radio tribute to him archived on this page
The Philip K Dick tribute blog (amazing name) Total Dickhead

Films

I've listed the films of his that i really enjoyed in no particular order. I guess in the order of most awesome as voted for by me (I'm typing them as they pop into my mind). There are 9 films that I am aware of in total but these four are the ones that I have seen, remembered and enjoyed.

Blade Runner

Directed by Ridley Scott. Film Noir about a dark and not so distant future where a private detective hunts down rogue androids, while questioning his own humanity. "Do androids dream of electric sheep"

A Scanner Darkly

A strange method of filming live action scenes then animating over the top of them was used in this movie. It explores an alternate reality where a small group of friends live with their addiction to the psychoactive drug "Substance D". "A scanner darkly"

Total Recall

Truly, one of the most awesome Arnie movies of all time! This was released in the cinema in 1990 apparently (I thought it was older than that!) This film is about a man who thinks he has paid for memories of adventures to be implanted in into his mind. He quickly begins to discover that he has gotten more than he bargained for. "We can remember it for you wholesale"

Minority Report

Adapted into a blockbuster movie and directed by Stephen Spielberg,

 Minority Report is set in a future where murders are kept to an all time low by a police force that relies on the pre-cognitive abilities of three young psychics. The main protagonist is a cop, accused of a murder he has yet to commit and pursued by the very police force he used to serve. "Minority Report"

Battle Angel Alita

I saw the Manga movie of Battle Angel Alita when I was still in high school and it was then that the film became firmly cemented in my mind as one of the most amazing cyberpunk universes of all time. I've just finished reading one of the graphic novels about her that a friend has very generously sent over to me and it just left me totally gobsmacked.

A Little Background

Alita is a cyborg. Her head and torso are discovered in rubbish dump beneath the floating city by a scientist called Ido, who takes her home and fixes her up. Alita has no memory of her life before she is found by Ido, but as she adjusts to her new home in the city, it emerges that she has abilities in combat that are unusual, even for a cyborg.

Battle Angel Alita is based in a city where the useful, wealthy or just plain lucky members of society have fled to a floating city in the sky called Tiphares (Zoram in the movie). The city that sits below the floating utopia of Tiphares is left to rot and ruin, completely overrun by crime, drug abuse and violence. As this is set far into the future, most of the most prevalent criminals are cybernetically enhanced and therefore unstoppable by normal humans. To counter the lawlessness, the governing body of the sprawl known as "the factory" uses bounty hunters to bring in the heads of vanquished thugs and villains. Alita puts her awesome combat skills and abilities to use as a bounty hunter and that is pretty much the beginning of the story.

Awesome!

Why is Alita so awesome? So far, I haven't found out much about Alitas background before she became the cyborg you grow to know and love in the stories. However this mystery is an essential part of what makes her character so interesting. She is plunged into a cyberpunk city of sin with a wealth of colourful characters, most of whom aren't totally "good" or "evil" but instead doing a mixture of moral and immoral acts in order to survive. I really like that in characters that I am trying to connect with in stories. This is because, not only is it more realistic than just having a metaphorical Dumbledore or Yoda or any other totally pure character, but also because you just never know if your main character will be screwed over by them on the next page, or if they will be saved by them from the brink of death, albeit for a tidy sum of money or other aspect of personal gain.

Maybe this story, this world just appeals to my pessimistic side which tells me constantly...

"There is no 'Good', just varying degrees of Evil."

There ARE bad guys in this world and some of them are addicted to BRAINS. Yes! One of the more awesome aspects of this crazy cyberpunk future is that some of the massive killing machine cyborgs are addicted to the adrenaline found in human brains and this need drives them to horrific murders for their own personal gratification. It also means that brains and spines are hot property on a black market flooded with other human body parts and this trade in human tissue can also lead characters into interesting and sometimes terrifying situations.

I think if i reveal much more about the Alita universe I might give away too much or spoil it for the future initiated fan so I'll leave it at that, with an additional recommendation that Battle Angel Alita should most definitely be checked out.

Jennifer Government

Down the darkest alley of mankind’s possible futures, there is no apocalypse, no great war, no invading swarms of hostile alien forces... there is only Capitalism!

Jennifer Government by Max Barry is set in Australia in a future where the corporations finally control the earth. The capitalist USA now controls most of Europe, Australia and half of Asia. The book follows several characters as they live their lives in super-corporate America.

 The main story follows Jennifer Government, a government agent who is investigating a string of killings linked to a new $2000 pair of Nike trainers that have just gone on sale world-wide. At the same time you follow John Nike, a Marketing executive who has arranged the killings of a set of Nike customers in order to raise the profile and street-cred of the new shoes.

The book is non stop action from the word go. It is full of black humour, mostly rising from the super-capitalist world by which the characters are constantly being thwarted and screwed over. There's just the right amount of violence and black comedy to make this one of those books you can't put down. I'd recommend it for anyone who sees themselves as anti capitalist. Fans of Bill Hicks would most likely dig this book too.

Also: There is a free online browser game called Nation States which is inspired by and based in the Jennifer Government world.

Fable 2


OK. The last few months have turned out to be amazing in terms of gaming and I don’t think it will stop just yet, with Fallout 3 on the Horizon, Farcry 2 actually here RIGHT NOW (!!!) and Little Big Planet screaming at me to sell one of my kidneys and finally get my hands on a PS3. Saying all this, I promise the NEXT entry I write won't be about computer games but, as we are truly in the golden age of interactive entertainment, it seems foolish of me not to get in on the action.


Fable 2 was created by the now famous (or infamous) Peter Molyneux and Lionhead Studios. For those of you that aren't aware of Lionheads back catalogue, it mainly consists of Fable & its expansion and the Black & White games. Lionhead have really carved out a style for themselves and it has become quite easy to tell one of their games apart from the rest, largely due to the open world "Sandbox" game environment that they prefer and also the chunky, cartoony style of their world and character design. Another theme that runs through all their games is the dominant "Black and White"\wrong and right\good and evil parallels that they draw to in each game by making the player decide between morally good and bad choices and reflecting these choices in the player avatar itself.

Fable 2 is a 3rd person RPG game set in a rural backdrop which looks something like an idyllic version of England before the industrial revolution. The game world is stunningly beautiful as are the inhabitants of the world itself. The game veers away from your usual Orc, Goblin, Dwarf RPG archetype in favour of bandits, slavers, shadows and Hobbes (said to be monsters created from little children that are stolen away in the night by monsters). Expect to use a variety of spells, swords and guns to hack and slash your way through a mass of enemies and, depending on how you play, friendly villagers too.

Most of the quests in the game are designed to have an impact on your "good" or "evil" personality, your character changing as you make these decisions in the game. If you make mostly evil decisions you will gradually start to look evil and demonic. Most of this is very familiar to the Black & White games and obviously the Fable predecessor. Some of the biggest changes for me came with the buying and selling of property to generate your income, the ability to hike up the prices on the shops you own if you are evil or lower them if you are a benevolent saint.

Other facets of the game include the ability to buy a home and raise a family (or multiple families). Players can contract STD's from sleeping with prostitutes. You can have children and even become king by eventually owning all the shops and pubs in the land.

This game is seriously addictive. It is playable to the extreme, allowing it to be accessible to players with little experience in RPG gaming. This does however make it incredibly easy for someone who has played Oblivion or Warcraft but no less addictive and fun as a result.




Things I Liked
GFX: This game has fantastic graphics, especially on the backdrops the opening scenes are amazing, especially when you make it to the rural town of Oakvale.

Narrative: The story is very well told (narrated by Zoe Wannamaker) and ties in nicely with the first game, while not requiring you to know too much about it at all. The story is good, if a little obvious to see where it is going from the outset but it is written well enough to get you hooked from the beginning and pull you through to the end.

Playable: The Ranged, Melee and Magical combat are assigned to one button each, a fairly unique combat system sits behind all of this allowing the player to come up with a few simple combos.

Things I Didn't Like
Too Easy: The game is incredibly easy. You could defend it by saying it is designed to be fun for players of all skill levels, and it is, but seasoned gamers will have little trouble rattling through this. Some people will tell you it is also too short but I don't think this is the case. If you want to, the core story thread is there to play through in about 14-15 hours but there is so much other stuff to do in the mean time that you should be able to pad it out easily to 25-30 hours. Then I guess you have to play both good and evil sides of the story which could double that. OK... maybe it is a bit on the short side too.

Too Short: Haha

Casting System: Is very poor. The fact you need to charge up EVERY spell before you can use it means that a lot of the direct damage spells become pointless as you only get to cast against one target before the rest of them are on you. Better to just chop people up with your sword.

Maps: What maps? The only map you'll find for the regions of the game is tiny and you'll only ever see it when you are actually in that region. I managed to get by but this feature was sorely lacking in the game.



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