With perfect scores from Famitsu and Edge and a glowing review from Kotaku, Capcom seem to have finally found the formula for the ultimate videogame, Guns, Tits and Buns. Bayonetta went on sale in the UK last Friday and smashed into the top 20 at number 5. This might seem like a lukewarm reception to the title, but bear in mind that no one has yet managed to knock Modern Warfare 2 off the top spot for weeks now and, in a chart inexplicably dominated by Nintendo Wii games it has done well to beat other triple A titles like Dragon Age: Origins, Darksiders and Assassins Creed 2.
I’m habitually cynical when it comes to perfect games, so I tried to remain neutral when playing it, trying not to expect anything too awesome, while at the same time, gearing myself up for the first of the big console releases for 2010. First impressions? Well, not great. The cut scenes in this game, although some of them are visually great, are very confusing. At points, the dialogue between the characters makes absolutely no sense and the attempts to explain the plot are laughable. I can’t help feeling that maybe crucial plot elements disguised as Japanese metaphors were lost in translation along the way and what I was left with was an unfathomable mess of random conversations that allude to concepts and storyline only understood by the guy that wrote it in the first place.
That aside, Modern Warfare 2’s storyline makes next to no sense and that’s brilliant, so let’s move on to the gameplay itself. Wall-running, turning into a panther, blowing stuff up and shooting the shit out of things with the guns either in your hands or the ones attached to your feet all feels smooth and well done. The combo system is one you’ll be well used to if you’ve played Devil May Cry, Ninja Gaiden or Onimusha, with a very similar weapon and character upgrade system. Within 15 – 20 minutes or so, you’ll be well used to the controls and kicking some angel ass. The fact that I didn’t have a clue what was going on in the story actually seemed to make it better as I was hurled from one completely abstract level to another. One minute I’m surfing on a missile, the next I’m running up the side of a sky scraper, dodging trains and the next I’m slamming a huge angel tentacle phallus into a babies mouth and slicing it in half, before tearing it to pieces using demons summoned from and made out of hair. Yeah, it is random.
The game is 70% boss battles. You may get a feeling of “I’m sure I killed you on the last level” as the game forces you to kill the same boss four or five times on consecutive missions, before having you fight them all again in a final, final, FINAL battle to the death. The boss battles are so ridiculously awesome in how they look and the amount of colour and activity going on that it really doesn’t matter and most of them are challenging enough to tax the average player without getting them stuck for too long. Saying that there are points in that game that are so knuckle-bitingly frustratingly hard that I almost destroyed London in a ball of white hot ball of fury several times during the completion of this game.
I’d personally not give this game a perfect score, but it would be pretty close. I can understand why the Japanese might think it’s perfect as they have a higher chance of being able to figure out what the hell is actually going on. I just can’t fault how graphically amazing this game is at times and when I finally turned my Xbox off after completion, I was surprised it hadn’t RROD’d on me again from being overloaded by sheer awesomeness.
Labels: Devil May Cry, Games, Xbox 360

OK. The last few months have turned out to be amazing in terms of gaming and I don’t think it will stop just yet, with Fallout 3 on the Horizon, Farcry 2 actually here RIGHT NOW (!!!) and Little Big Planet screaming at me to sell one of my kidneys and finally get my hands on a PS3. Saying all this, I promise the NEXT entry I write won't be about computer games but, as we are truly in the golden age of interactive entertainment, it seems foolish of me not to get in on the action.
Fable 2 is a 3rd person RPG game set in a rural backdrop which looks something like an idyllic version of England before the industrial revolution. The game world is stunningly beautiful as are the inhabitants of the world itself. The game veers away from your usual Orc, Goblin, Dwarf RPG archetype in favour of bandits, slavers, shadows and Hobbes (said to be monsters created from little children that are stolen away in the night by monsters). Expect to use a variety of spells, swords and guns to hack and slash your way through a mass of enemies and, depending on how you play, friendly villagers too.Most of the quests in the game are designed to have an impact on your "good" or "evil" personality, your character changing as you make these decisions in the game. If you make mostly evil decisions you will gradually start to look evil and demonic. Most of this is very familiar to the Black & White games and obviously the Fable predecessor. Some of the biggest changes for me came with the buying and selling of property to generate your income, the ability to hike up the prices on the shops you own if you are evil or lower them if you are a benevolent saint.
Other facets of the game include the ability to buy a home and raise a family (or multiple families). Players can contract STD's from sleeping with prostitutes. You can have children and even become king by eventually owning all the shops and pubs in the land.
This game is seriously addictive. It is playable to the extreme, allowing it to be accessible to players with little experience in RPG gaming. This does however make it incredibly easy for someone who has played Oblivion or Warcraft but no less addictive and fun as a result.

Things I Liked
GFX: This game has fantastic graphics, especially on the backdrops the opening scenes are amazing, especially when you make it to the rural town of Oakvale.
Narrative: The story is very well told (narrated by Zoe Wannamaker) and ties in nicely with the first game, while not requiring you to know too much about it at all. The story is good, if a little obvious to see where it is going from the outset but it is written well enough to get you hooked from the beginning and pull you through to the end.
Playable: The Ranged, Melee and Magical combat are assigned to one button each, a fairly unique combat system sits behind all of this allowing the player to come up with a few simple combos.
Things I Didn't Like
Too Easy: The game is incredibly easy. You could defend it by saying it is designed to be fun for players of all skill levels, and it is, but seasoned gamers will have little trouble rattling through this. Some people will tell you it is also too short but I don't think this is the case. If you want to, the core story thread is there to play through in about 14-15 hours but there is so much other stuff to do in the mean time that you should be able to pad it out easily to 25-30 hours. Then I guess you have to play both good and evil sides of the story which could double that. OK... maybe it is a bit on the short side too.
Casting System: Is very poor. The fact you need to charge up EVERY spell before you can use it means that a lot of the direct damage spells become pointless as you only get to cast against one target before the rest of them are on you. Better to just chop people up with your sword.
Maps: What maps? The only map you'll find for the regions of the game is tiny and you'll only ever see it when you are actually in that region. I managed to get by but this feature was sorely lacking in the game.


