Game Review: Spore





By now I'm sure that anyone stumbling across this blog has already heard all about Spore and been exposed to at least some of the surrounding Hype about this game. Yes. The media storm surrounding the game as it built up to its release billed it to be one of the most innovative and original games ever made.


The famous video of Will Wright "um" using the creature creator when it was in its earlier stages was amazing and there is no doubt that the design of the creator and the technology behind it is absolutely astounding and revolutionary.











Spore received mixed reviews upon release; a recent Amazon.com "glitch" meant that a thread of unfavourable reviews was somehow "lost" from the Spore product page, although after some questioning, the reviews were restored. The biggest controversy to overshadow the game was its stringent DRM (digital rights management) restrictions - which restricted users from installing the game on more than 3 machines and only allowed customers to create a single account capable of receiving the user generated content and adding a users own creations to the collective. EA have since announced that they will be relaxing the rules slightly, allowing the game to be installed on up to 5 machines. This issue is still a point of contention between developer and end user, but it's also a complex one and maybe a topic for another blog.


As Spore is cut up into five distinct sections, which means this review is really 5 mini reviews in one massive block of intimidating text. Sorry about that.


Phase 1: Tidal Pool Phase


This part of the game is awesome. You start as a small amoeba-like creature and have to swim through a primordial soup of other microbes, eating other animals or plant matter to grow in size. Once you have grown, you can munch on the creatures that have been eating you. You are offered the chance to upgrade your organism, giving it different mouths, weapons and methods of propulsion. This part of the game is very addictive, looks great and its great fun. My only real criticism would be that it is too easy and it is over too quickly.


Phase 2: Creature Phase

This looks like World of Warcraft or some similar MMO. You run around with your creature in third person, grinding computer controlled creatures in order to get you experience bar to the top level. You have some skills on a Warcraft-style action bar at the bottom of the screen that vary in degrees of uselessness. There are a few basic quests which give you extra XP, all in all - it is extremely easy and gets boring fast. You are offered the carnivorous "kill and eat everything" route or the herbivorous "eat vegetables and make friends with everything" route. I chose the former as the latter is for girls.


Phase 3: Tribal Phase


This feels like a Settlers game and turns the camera view into a birds-eye view of the map. You are now controlling multiple copies of your creatures, competing against other creatures in a battle to dominate the landscape. You tell your creatures to hunt, fish, attack rival tribes or befriend them. There is no customisation in this phase and i felt myself rushing through it. There is no substance to this phase and the usually classic RTS features it should have don't exist (for example ctr+1 grouping of units, selecting unit type on double click or selecting all units on screen). In short - play a Civ or Settlers game and you will have a much better time than wasting an hour on this part. The Civ Revolutions demo that I got FOR FREE on Xbox live lasted longer than this, was more fun and looked more graphically polished.


Phase 4: Civilisation Phase


This phase is much better than the last two as you get to use the creator tool again, this time to construct your buildings, tanks, navy and air force. I would compare this phase to a command and conquer or dawn of war title but, yet again, not nearly as good.


The phase itself, again, only lasts a very short time and there is even an "I win" button that you unlock after defeating half of the enemies on the map, making the entire thing completely pointless. The vehicles do look really good but you are restricted in how many you can make, the enemies are very easy to defeat and hardly attack at all, even the "aggressive" ones. Also, this phase suffers the same lack of RTS functionality that the last phase did. Very disappointing. It takes roughly three and a half hours of game time to get to the end of this stage without rushing and this is the penultimate phase of the game.


Phase 5: Space Phase


The Space Phase is the proverbial carrot on the end of the stick which kept me playing through three and a half hours of brightly coloured disappointment.


The phase begins with the creator window again. This time you get to create a spaceship. Once you have created one, you are taken through the tutorials which teach you to master trade, diplomacy, terra-forming and changing the planets you have populated by introducing plants and animals.


This phase looks beautiful and the galaxy you have to explore is HUGE. You zip around in your ship and perform various quests in order to gain currency to improve your existing planets, expanding your empire. Think Master of Orion or Freelancer as a basis for comparison on this stage. My main criticism for this phase is that your massive galactic empire only supports one ship to defend its empire... YOU. If you expand your empire to more than 3 or 4 planets, you will soon find yourself zipping back and forth from planet to planet to defend them, without getting anything done. This is a huge game play design flaw in the phase in my opinion.




Conclusion

The best part about this game is, without doubt, the creature creator. Creating the buildings, creatures and vehicles is really good fun and seeing them come to life is great. I really hope the creature creator is implemented in future games. The game play elements are very poor. It's extremely easy, I doubt younger players would have a difficult time completing it at all and once you have completed it in carnivore and herbivore "modes" there isn't enough there to warrant a third run. The game genres it traverses are already dominated by far superior titles that are specialised in doing that genre WELL. While it has some great ideas I don't think it manages to pull them off to the standard people were expecting. A victim of its own hype, Spore is a jack of all trades, master of none.


Kew Gardens





Financial Apocalypse

Yesterday, the share prices for the Halifax (my building society) fell to an all time low, or something like that. Lloyds TSB bought them out, making them stronger and apparently saving them from the one terrifying event that all banks fear, as depicted so perfectly in Mary Poppins - a Run on the Bank. Which started me thinking... if there was a run on the bank, what fantastic repercussions could we expect? Undoubtedly our society would crumble and descend into anarchy, right? How far could this go?

Week 1: Ground Zero

HBOS - The Halifax and the Bank of Scotland share values drop to an all time low of 51%. Thousands of British shareholders see their share values drop from £10 to £1.85. Shocking. Apart from the odd suicide and a few unhappy savers, nothing too exciting happens. The cogs, however, are well and truly in motion.

Week 2: Run On The Bank

On Tuesday 25th September 2008, due to some misguided financial advice from a friend at her local bridge club, Sixty five Year-Old Emily Higgins walks into her local branch of the Halifax building society in Chichester and asks that they transfer all her savings and pensions to her newly opened HSBC savings account. The young teller, James Woodcock, a fine arts graduate of 25 years, informs her that because of a technical issue with their internet connection, they would be unable to do that until the following week. Having no grasp of modern technology or what the internet even is, Miss Higgins panics and kicks up a fuss, loudly declaring that the building society will not give her access to her funds. Within just a few minutes, already worried account holders begin to demand their money be drawn out of their accounts, either in cash, or wired elsewhere. The clamour turns into panic as the painfully slow customer service of the Building society staff exacerbates the situation. Among the growing rabble of angry customers, Dave Watson - Reporter for the Chichester local newspaper makes the call to his editor that would change life as we know it.

Week 3: Financial Apocalypse

several of the panicking Halifax patrons post tweets online about their ordeal in the Chichester branch. Many more post phone camera footage onto YouTube of the riot that ensued in the branch and the resulting armed police presence sent to quash them. Dave Watson’s story, however, is sold to Meridian television and broadcast across the nation that evening. Thousands of people turn up at the Halifax branches the following morning in dismay and those that can, withdraw or transfer all their savings. The inevitable knock on effect and rioting occurs in every major city in the UK. No Bank is safe as people stupidly horde cash which is rapidly declining in value. Jails overflow and the BBC news website reports scenes of brutal Police crackdowns all over the country. By the end of the week, the economy "crashes". The cities descend into anarchy; riots, protests and looting are rife. The police battle to restore order against the populace, their lines of riot shields reflecting the fires that are raging in the husks of looted electronics stores and supermarkets.

Week 24: The Future

The cities across England are all smouldering husks. The inhabitants of which pick their way through the broken buildings, seeking out food and water to add to their caches. Several gangs have taken refuge in shopping centres and the larger supermarkets, defending their stores of food with fierce and deadly aggression. The police and fire brigade have broken down, unable to cope with the strain. The brave men and women who managed to hold a resistance against the massive tide of looters and rioters have elected to save their own families and flee to more rural areas. Martial law has been declared across the nation and a thin force of British soldiers Police what little is left and enforce curfew. What is left of the emergency medical services use their dwindling supplies to treat the wounded in small makeshift emergency medical HQ's. Dave Watson, reporter for the Chichester Local Newspaper, shivers alone in a dark abandoned flat, his mind crazed through regret and remorse as he sees the outcome of his sensationalist news report.

Week 48: The New Curse

Driven mad through grief, remorse and hunger, Dave Watson - Reporter for the Chichester Local Newspaper- steps barefoot into an abandoned street. His filthy black fingernails scratch at a sore on his back, his gums bleed and his matted hair is thinning through mal-nutrition. He casts his glazed and vacant stare slowly from one end of the street to the other, looking for movement. There is none. No one will go near Dave Watsons street. Dave Watsons street is a cursed and fearful place. 

Quietly he wanders, his stick-thin frame casts a long shadow on the cracked and overgrown pavement. He takes a corner onto the abandoned high street. Children see him and run. He has no interest in them. They are too fast for him anyway. He moves into the road and slowly meanders through long since burnt-out husks of cars. A hand reaches out and grabs the leg of Daves ragged pyjama bottoms. From the shadows within the twisted wreck of two crashed cars, Dave hears a feeble voice... "scuse me mate, you got any food?" Dave stops, but says nothing... the voice from within the wreckage mews again... "Oi mate - you got any, oh my god..." The voice, stopping short, belongs to an old man wrapped in a filthy green sleeping bag. His face was already becoming weathered from the months he spent outside but most of his features were hidden anyway, beneath a bushy grey moustache and a mane of greasy, straggled hair which poked out from beneath a woolly bobbled hat. He casts his gaze up and out from his refuge too look at Dave Watson. At just over six foot tall and barefoot, his only item of clothing, a pair of red and white striped pyjama bottoms, filthy and ragged, Dave is quite a startling sight. He is stick-thin, bare chested and crisscrossed in blue veins and sores from malnourishment. His cracked lips pull back in a hellish grin, revealing what are left of his yellowing teeth. Dave Watson - Reporter for the Chichester Newspaper lets out a maniacal laugh and stoops to enter the car wreckage. The mans screams ring out across the desolated city and are suddenly silenced.

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